Game
Final Fantasy VII game

Final Fantasy VII

The seventh numbered entry in the Final Fantasy franchise brings the series into 3D with a landmark title that set new industry standards for cinematic storytelling. Mercenary Cloud Strife joins the rebel group AVALANCHE in their fight against the power-hungry Shinra Company, but their struggle soon becomes a race to save the entire Planet from an impending cataclysm.

Overview

Final Fantasy VII is a role-playing game developed by Squaresoft (now known as Square Enix) and originally released for PlayStation in 1997. Square also published the game in Japan, but its release in North America and Europe was handled by Sony Computer Entertainment. The story follows Cloud Strife, an aloof mercenary hired by an eco-terrorist group known as AVALANCHE. This tiny resistance group struggles to protect their world (referred to simply as "the Planet" or "Gaia") from ruthless exploitation by the megacorporation Shinra, pitting the ex-SOLDIER Cloud and his companions against Shinra's heavily armed security forces.

Final Fantasy VII is generally credited for popularizing the role-playing genre outside of Japan, thanks in part to its extensive use of pre-rendered cutscenes, and its overwhelming critical and commercial success helped to pave the way for the rise of cinematic storytelling in the video game industry. Because the game's pre-rendered video content requires a significant amount of storage space, the PlayStation release of Final Fantasy VII consists of three discs which are swapped-between at certain points over the course of the story.

Final Fantasy VII has also been acknowledged for boosting sales of the PlayStation, helping to cement Sony's dominant position over other fifth-generation console manufacturers. This was especially true in the case of Nintendo 64, as Final Fantasy VII first began development in 1994 as a Nintendo platform exclusive. However, due to the technical limitations and higher manufacturing costs associated with the N64's cartridge-based format, the game's development was eventually transitioned to Sony's PlayStation hardware, causing a rift between Square and Nintendo that put an end to their working relationship for several years afterward.

A remake of the original game, Final Fantasy VII Remake, was released worldwide in 2020 for PlayStation 4.

Story

Final Fantasy VII's opening cinematic depicts the disc-shaped city of Midgar, an industrialized dystopia built atop the convergence of several older villages (now known only as "Sectors") and powered by convenient Mako energy. The city is controlled by the Shinra Electric Power Company, an oppressive megacorporation headquartered in Midgar that leverages their global monopoly on basic utilities, as well as a powerful standing military, in order to exert their authority over much of the world's population. Shinra's Mako reactors create power by extracting "Lifestream," the physical form of the Planet's spiritual energy, directly out of the earth. Their unchecked harvesting and conversion of Lifestream into expendable Mako energy has led to widespread ecological decay, potentially threatening all life on the Planet.

The story follows detached ex-SOLDIER member Cloud Strife, a mercenary seeking employment in Midgar. He is hired by the tiny resistance group AVALANCHE, who set out to destroy Shinra's Mako reactors with guerrilla strikes in an attempt to slow the Planet's decay. Although their first two bombing missions succeed, Cloud is separated from his companions by a Shinra trap and falls into the Sector 5 slums located beneath a section of Midgar's upper plate. Here he meets a flower girl named Aerith Gainsborough, and after Cloud saves her from capture by the elite Shinra operatives known as the Turks, Aerith decides to accompany Cloud on his way back to AVALANCHE's hideout in Sector 7's slums. However, Shinra forces soon track down and eliminate most of the rebels by dropping an entire section of Midgar's upper plate onto Sector 7's slums, killing many innocent civilians in the process. Aerith is also abducted by Shinra during the attack. President Shinra believes that Aerith possesses special powers as the last surviving Cetra, and that she will help secure his company's future by leading Shinra to the mythical "Promised Land," allegedly a source of boundless Mako energy.

Surviving AVALANCHE members Tifa Lockhart and Barret Wallace join Cloud as he climbs up Midgar's supports to reach the towering Shinra Building at the city's center, where Aerith is being held as a test subject by the twisted Professor Hojo. After infiltrating Shinra headquarters and rescuing Aerith (as well as Red XIII, another test subject), Cloud reaches the top floor and discovers President Shinra's corpse with a long katana embedded in his back.

Cloud and Tifa both recognize the sword as belonging to Sephiroth, Cloud's former commander in SOLDIER. Both party members are surprised by Sephiroth's appearance in Midgar, since he was declared "missing in action" and presumed dead after suddenly going rogue and razing Cloud's hometown of Nibelheim during a mission five years earlier. Escaping from the Shinra Building, Cloud's party leaves Midgar and chases after Sephiroth in order to prevent him from reaching the so-called Promised Land, as well as to take vengeance for Nibelheim's destruction.

As Cloud and company pursue Sephiroth across the Planet, they eventually learn that Lifestream is not only the source of all life, but also acts as a sort of planetary immune system. When their world is severely "injured" by a cataclysmic event, an abundance of Lifestream energy coalesces around the injury to "heal" the Planet. It is revealed that Sephiroth plans to cause just such a catastrophe by summoning Meteor to crash into the Planet, allowing him to absorb the enormous amount of Lifestream energy gathered at the point of impact and gain the powers of a god. Sephiroth also brings to light a series of unsettling revelations about Cloud's past, causing Cloud to question his own memories and even his identity as an individual.

Gameplay

Although the game's audiovisual presentation is significantly updated, Final Fantasy VII hews fairly close to its role-playing precursors in terms of core gameplay. Players explore a large world with their party of one or more playable characters, fighting enemies in turn-based battles (many of which occur via random encounters) and interacting with NPCs via text-based dialogue. However, unlike its 2D predecessors in the same series, Final Fantasy VII is not strictly limited to an overhead perspective while exploring environments such as towns or dungeons, and often uses different fixed camera angles in the prerendered backgrounds that make up these areas. The game's discrete locales are connected by a fully 3D world map, and the battle screen is also rendered with full polygonal graphics.

Combat employs an updated form of the same Active Time Battle system first introduced in Final Fantasy IV. By default, enemies will continue to attack regardless of whether any commands have been issued to party characters, requiring players to act quickly in executing their battle strategies. The maximum party size for Final Fantasy VII is limited to three characters, with main protagonist Cloud typically locked-in as a mandatory party member.

Materia System

One of Final Fantasy VII's most notable new gameplay features is the Materia system. Throughout the game, the player's party can collect spheres of crystallized Mako called "Materia" containing the essence of magic, with a total of eighty-three different varieties of Materia in all. Most of the game's equippable weapons and armor feature slots into which Materia can be inserted, granting the wearer powerful spells or other special abilities. Just as in previous Final Fantasy titles, using spells and certain abilities in battle also requires MP.

By wearing equipped Materia into battle, it can gain Ability Points (or "AP") and level-up just like a playable character, potentially unlocking new and stronger abilities. Once a single piece of Materia reaches its maximum level, it is "Mastered" and produces a copy of itself, which can be equipped and leveled-up in the same way. Certain pieces of equipment feature double or even triple "growth rates" for AP, allowing the wielder to level-up equipped Materia more quickly. Conversely, equipment with zero growth rates or even a total lack of Materia slots can also be found.

Some equipment features pairs of "linked" Materia slots, which can allow compatible types of Materia to be paired together for increased effectiveness. For example, pairing a "Lightning" Materia with an "All" Materia allows the wearer to strike all enemies simultaneously with the elemental "Bolt" spell in a single turn. Certain advanced combinations of Materia can also be used by linking multiple copies of the same Materia (all equipped on the same character) to other compatible Materia types, often to devastating effect. For example, if a character pairs a "Lightning" Materia with "All" and a second copy of "Lightning" with "HP Absorb," they will be able to cast "Bolt" on all foes while simultaneously regaining HP based on a percentage of the total damage inflicted.

There are five different color-coded categories of usable Materia in Final Fantasy VII: Magic (green), Command (yellow), Summon (red), Support (blue) and Independent (purple).

Magic Materia

Green-colored Materia allows the wielder to cast magic, including healing, damage-dealing or status-inducing spells. With the exception of "Master Magic," equipping Magic Materia also affects the wearer's attributes, typically lowering physically oriented stats such as Strength and HP while boosting Magic and MP.

Several varieties of Magic Materia have associated elemental or status-effect properties, which can be only be utilized when the Materia is paired with either the "Elemental" or "Added Effect" Support Materia. While active on a weapon, these properties can add Elemental damage types to standard Attacks or gain a chance to inflict status effects; conversely, their presence on armor increases the wearer's resistance to the paired Elemental damage type or grants immunity to the paired status effect.

MateriaSpellsStat Change
Barrier
  • Barrier (Lv.1): Sets Barrier status on one target (16 MP)
  • MBarrier (Lv.2/5,000AP): Sets MBarrier status on one target (24 MP)
  • Reflect (Lv.3/15,000AP): Sets Reflect status on one target (30 MP)
  • Wall (Lv.4/30,000AP): Sets Barrier and MBarrier status on one target (58 MP)
  • [Master] (Lv.5/45,000AP)

MaxHP-5%
Str -2
Vit -1
MaxMP+5%
Mag +2
Spr +1

Comet
  • Comet (Lv.1): 5x base non-elemental attack to one target (70 MP)
  • Comet2 (Lv.2/12,000AP): 1.875x base non-elemental attack to four random targets (110 MP)
  • [Master] (Lv.3/60,000AP)

MaxHP-5%
Str -2
Vit -1
MaxMP+5%
Mag +2
Spr +1

Contain
  • Freeze (Lv.1): 5.9375x base Ice-elemental attack, ~68% chance to inflict Stop (82 MP)
  • Break (Lv.2/5,000AP): 6.25x base Earth-elemental attack, ~32% chance to inflict Petrify (86 MP)
  • Tornado (Lv.3/10,000AP): 6.5625x base Wind-elemental attack, ~32% chance to inflict Confusion (90 MP)
  • Flare (Lv.4/15,000AP): 7.1875x base Fire-elemental attack (100 MP)
  • [Master] (Lv.5/60,000AP)

Added Effect: Stop, Petrify, Confusion
*Note: Incompatible with "All" Materia

MaxHP-10%
Str -4
Vit -2
MaxMP+10%
Mag +4
Spr +2

Destruct
  • DeBarrier (Lv.1): Removes Barrier, MBarrier, Reflect and Shield from one target (12 MP)
  • DeSpell (Lv.2/5,000AP): Removes Barrier, MBarrier, Reflect, Shield, Haste, Slow, Stop, Regen, Death Force and Resist from one target (30 MP)
  • Death (Lv.3/15,000AP): ~44% chance to inflict Death on one target; reflectable (30 MP)
  • [Master] (Lv.4/45,000AP)

Added Effect: Death

MaxHP-5%
Str -2
Vit -1
MaxMP+5%
Mag +2
Spr +1

Earth
  • Quake (Lv.1): 0.6875x base Earth-elemental damage to one; reflectable (6 MP)
  • Quake2 (Lv.2/6,000AP): 1.5x base Earth-elemental damage to one; reflectable (28 MP)
  • Quake3 (Lv.3/22,000AP): 4.375x Base Earth-elemental damage to one; reflectable (68 MP)
  • [Master] (Lv.4/40,000AP)

Elemental: Earth

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Exit
  • Exit (Lv.1): Causes party to escape battle; fails if battle is inescapable (16 MP)
  • Remove (Lv.2/10,000AP): Ejects all enemies from battle; no XP, AP, Gil or items given for ejected enemies; fails if target is immune to Death (99 MP)
  • [Master] (Lv.3/30,000AP)

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Fire
  • Fire (Lv.1): 0.5x base Fire-elemental damage to one; reflectable (4 MP)
  • Fire2 (Lv.2/2,000AP): 1.25x base Fire-elemental damage to one; reflectable (22 MP)
  • Fire3 (Lv.3/18,000AP): 4x base Fire-elemental damage to one; reflectable (52 MP)
  • [Master] (Lv.4/35,000AP)

Elemental: Fire

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Full Cure
  • [---] (Lv.1): N/A
  • Full Cure (Lv.2/3,000AP): Restores one target to maximum HP (99 MP)
  • [Master] (Lv.3/100,000AP)

*Note: Instant kill versus Undead

MaxHP-10%
Str -4
Vit -2
MaxMP+10%
Mag +4
Spr +2

Gravity
  • Demi (Lv.1): Deals Gravity damage equal to 25% target's max HP (14 MP)
  • Demi2 (Lv.2/10,000AP): Deals Gravity damage equal to 50% target's max HP (33 MP)
  • Demi3 (Lv.3/20,000AP): Deals Gravity damage equal to 75% target's max HP (48 MP)
  • [Master] (Lv.4/40,000AP)

Elemental: Gravity

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Heal
  • Poisona (Lv.1/0AP): Removes Poison from one target; reflectable (3 MP)
  • Esuna (Lv.2/12,000AP): Removes Poison, Sleep, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed and Darkness from one target; reflectable (15 MP)
  • Resist (Lv.3/52,000AP): Sets Resist on one target; reflectable (120 MP)
  • [Master] (Lv.4/60,000AP)

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Ice
  • Ice (Lv.1): 0.5x base Ice-elemental damage to one; reflectable (4 MP)
  • Ice2 (Lv.2/2,000AP): 1.25x base Ice-elemental damage to one; reflectable (22 MP)
  • Ice3 (Lv.3/18,000AP): 4x base Ice-elemental damage to one; reflectable (52 MP)
  • [Master] (Lv.4/35,000AP)

Elemental: Ice

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Lightning
  • Bolt (Lv.1): 0.5x base Lightning-elemental damage to one; reflectable (4 MP)
  • Bolt2 (Lv.2/2,000AP): 1.25x base Lightning-elemental damage to one; reflectable (22 MP)
  • Bolt3 (Lv.3/18,000AP): 4x base Lightning-elemental damage to one; reflectable (52 MP)
  • [Master] (Lv.4/35,000AP)

Elemental: Lightning

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Mystify
  • Confu (Lv.1): ~60% chance to inflict Confusion on one target; reflectable (18 MP)
  • Berserk (Lv.2/12,000AP): Inflicts Berserk (~80% enemies, 100% party) on one target; reflectable (28 MP)
  • [Master] (Lv.3/25,000AP)

Added Effect: Confusion, Berserk

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Poison
  • Bio (Lv.1): 0.625x base Poison-elemental damage and Poison (~48%) to one; reflectable (8 MP)
  • Bio2 (Lv.2/5,000AP): 1.3125x base Poison-elemental damage and Poison (~48%) to one; reflectable (36 MP)
  • Bio3 (Lv.3/20,000AP): 4.25x Base Poison-elemental damage and Poison (~72%) to one; reflectable (80 MP)
  • [Master] (Lv.4/38,000AP)

Elemental: Poison | Added Effect: Poison

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Restore
  • Cure (Lv.1): Base +110 HP healing to one target; reflectable (5 MP)
  • Cure2 (Lv.2/2,500AP): Base +770 HP healing to one target; reflectable (24 MP)
  • Regen (Lv.3/17,000AP): Sets Regen on one target; reflectable (30 MP)
  • Cure3 (Lv.4/25,000AP): Base +2,860 HP healing to one target; reflectable (64 MP)
  • [Master] (Lv.5/40,000AP)

*Note: Deals damage against Undead

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Revive
  • Life (Lv.1): Revives one target with 25% max HP; reflectable (34 MP)
  • Life2 (Lv.2/45,000AP): Revives one target with full HP; reflectable (34 MP)
  • [Master] (Lv.3/55,000AP)

*Note: Instant kill versus Undead (Life 25% chance, Life2 100% chance)

MaxHP-5%
Str -2
Vit -1
MaxMP+5%
Mag +2
Spr +1

Seal
  • Sleepel (Lv.1): ~72% chance to inflict Sleep on one target; reflectable (8 MP)
  • Silence (Lv.2/10,000AP): ~60% chance to inflict Silence on one target; reflectable (24 MP)
  • [Master] (Lv.3/20,000AP)

Added Effect: Sleep, Silence

MaxHP-2%
Str -1
MaxMP+2%
Mag +1

Shield
  • [---] (Lv.1): N/A
  • Shield (Lv.2/3,000AP): Sets Shield status on one target (180 MP)
  • [Master] (Lv.3/100,000AP)

*Note: Incompatible with "All" Materia

MaxHP-10%
Str -4
Vit -2
MaxMP+10%
Mag +4
Spr +2

Time
  • Haste (Lv.1): Sets Haste on one target; reflectable (18 MP)
  • Slow (Lv.2/5,000AP): Inflicts Slow on one target; reflectable (20 MP)
  • Stop (Lv.3/20,000AP): Inflicts Stop on one target; reflectable (34 MP)
  • [Master] (Lv.4/38,000AP)

Added Effect: Slow, Stop

MaxHP-5%
Str -2
Vit -1
MaxMP+5%
Mag +2
Spr +1

Transform
  • Mini (Lv.1): Toggles Small (~72% inflict, 100% heal) on one target; reflectable (10 MP)
  • Toad (Lv.2/8,000AP): Toggles Frog (~72% inflict, 100% heal) on one target; reflectable (14 MP)
  • [Master] (Lv.3/24,000AP)

Added Effect: Small, Frog

MaxHP-2%
Str-1
MaxMP+2%
Mag +1

Ultima
  • [---] (Lv.1): N/A
  • Ultima (Lv.2/5,000AP): 6.5625x base non-elemental damage to all enemies; no split (130 MP)
  • [Master] (Lv.3/100,000AP)

*Note: Multi-target; incompatible with "All" Materia

MaxHP-10%
Str -4
Vit -2
MaxMP+10%
Mag +4
Spr +2

Master Magic
  • Equips all Magic Materia spells

*Note: This Materia does not gain AP or levels

N/A

Command Materia

Yellow-colored Materia grants the wielder special battle menu commands such as Throw or Steal. A few kinds of Command Materia also boost a character's attributes.

MateriaCommandsStat Change
Deathblow
  • D.Blow (Lv.1): Attack with one-third Atk%, but guaranteed Critical if it hits
  • [Master] (Lv.2/40,000AP)

Luck+1

Double Cut
  • 2x-Cut (Lv.1): Two base physical attacks to one target
  • 4x-Cut (Lv.2/100,000AP): Four base physical attacks to random targets
  • [Master] (Lv.3/150,000AP)

Dex+1

Enemy Skill
  • E.Skill: Use learned Enemy Skills

*Note: This Materia does not gain AP or levels

N/A

Manipulate
  • Manip. (Lv.1): Attempts to inflict Manipulate on one enemy; physical attacks remove this status
  • [Master] (Lv.2/40,000AP)

*Note: HypnoCrown accessory increases Manip. chance to 100% unless target is immune

N/A

Mime
  • Mime (Lv.1): Mimics last action used by any character (including counters) without consuming MP or Items
  • [Master] (Lv.2/100,000AP)

*Note: Characters may only mimic their own Limit Breaks

N/A

Morph
  • Morph (Lv.1): Attacks for 0.125x base physical damage (equipment properties are retained); if Morph kills, transforms enemy into Morph item
  • [Master] (Lv.2/100,000AP)

N/A

Sense
  • Sense (Lv.1): Displays one target's HP, MP, and elemental weaknesses
  • [Master] (Lv.2/40,000AP)

*Note: Enemies with over 30,000 HP are immune to Sense

N/A

Slash-All
  • Slash-All (Lv.1): 1x base physical attack against all enemies
  • Flash (Lv.2/130,000AP): Inflicts Death on all non-immune enemies at half normal weapon accuracy
  • [Master] (Lv.3/150,000AP)

*Note: Replaces the Attack command; Flash replaces Slash-All at Lv.2

N/A

Steal
  • Steal (Lv.1): Attempts to steal from enemy
  • Mug (Lv.2/40,000AP): 1x base physical attack to one enemy and attempts to steal
  • [Master] (Lv.3/50,000AP)

*Note: Mug replaces Steal at Lv.2; success rate depends on character's level versus target's level

Dex+2

Throw
  • Throw (Lv.1): Throws a weapon at one enemy and removes it from inventory; attack power equal to twice the sum of Strength stat and weapon's Attack value; unblockable
  • Coin (Lv.2/45,000AP): Deals 1 damage per 10 Gil used, divided by the total number of enemies, to all enemies
  • [Master] (Lv.3/60,000AP)

Vit+1

W-Item
  • W-Item (Lv.1): Allows character to use two items in a single turn
  • [Master] (Lv.2/250,000AP)

*Note: Replaces the Item command

N/A

W-Magic
  • W-Magic (Lv.1): Allows character to use two equipped Magic spells in a single turn
  • [Master] (Lv.2/250,000AP)

*Note: Replaces the Magic command

N/A

W-Summon
  • W-Summon (Lv.1): Allows character to use two equipped Summon spells in a single turn
  • [Master] (Lv.2/250,000AP)

*Note: Replaces the Summon command

N/A

Master Command
  • Equips all Command Materia commands

*Note: This Materia does not gain AP or levels

N/A

Summon Materia

Red-colored Materia allows summoned creatures to be called during battle for a variety of effects, which usually target all enemies or allies simultaneously. Summon Materia alters the wielder's attributes, typically lowering physically oriented stats such as Strength and HP while boosting Magic and MP. The number of times that a given Summon can be used in a single battle is equal to the Summon Materia's current level (i.e., Shiva can be summoned once per battle at level one, twice at level two, etc.). With the exception of the "Master Summon" Materia (which does not gain AP or levels), every Summon Materia becomes Mastered at level five.

As with Magic Materia, several varieties of Summon Materia have associated elemental or status-effect properties that can be applied to equipment, which can be only be utilized when the Materia is paired with either the "Elemental" or "Added Effect" Support Materia. While active on a weapon, these properties can add Elemental damage types to standard Attacks or gain a chance to inflict status effects; conversely, their presence on armor increases the wearer's resistance to the paired Elemental damage type or grants immunity to the paired status effect.

MateriaLevel/APSpellsStat Change
Alexander

Lv.2/25,000
Lv.3/65,000
Lv.4/100,000
Lv.5/150,000

  • Judgement: 7.5x base Holy-elemental damage (120 MP)

Elemental: Holy

MaxHP-5%
MaxMP+5%
Mag +1
Spr +1

Bahamut

Lv.2/35,000
Lv.3/50,000
Lv.4/80,000
Lv.5/120,000

  • Mega Flare: 4.0625x base non-elemental barrier-piercing damage (100 MP)
MaxHP-5%

MaxMP+5%
Mag +2
Spr +1

Bahamut ZERO

Lv.2/35,000
Lv.3/120,000
Lv.4/150,000
Lv.5/250,000

  • Tera Flare: 7.5x base non-elemental barrier-piercing damage (180 MP)

MaxHP-10%
MaxMP+15%
Mag +4
Spr +4

Choco/ Mog

Lv.2/2,000
Lv.3/14,000
Lv.4/25,000
Lv.5/35,000

  • DeathBlow!!: 1x base non-elemental damage, ~40% chance to inflict Stop (14 MP)
  • Fat Chocobo: 1.25x base non-elemental damage (14 MP)

*Note: Summon uses one of two abilities; usually DeathBlow!!, with 6.25% chance for Fat Chocobo instead

MaxHP-2%
MaxMP+2%
Mag +1

Hades

Lv.2/35,000
Lv.3/120,000
Lv.4/150,000
Lv.5/250,000

  • Black Cauldron: 5.625x base non-elemental damage; inflicts Poison, Sleep, Confusion, Silence, Frog, Small, Slow and Paralyzed (150 MP)

Added Effect: Poison, Sleep, Confusion, Silence, Frog, Small

MaxHP-10%
MaxMP+15%
Mag +4
Spr +4

Ifrit

Lv.2/5,000
Lv.3/20,000
Lv.4/35,000
Lv.5/60,000

  • Hellfire: 1.6875x base Fire-elemental damage (34 MP)

Elemental: Fire

MaxHP-2%
MaxMP+2
Mag +1

Kjata

Lv.2/22,000
Lv.3/60,000
Lv.4/90,000
Lv.5/140,000

  • Tetra-Disaster: 6.25x base Fire/Ice/Lightning-elemental damage (110 MP)

MaxHP-5%
MaxMP+5%
Mag +2
Spr +1

Knights of Round

Lv.2/50,000
Lv.3/200,000
Lv.4/300,000
Lv.5/500,000

  • Ultimate End: Thirteen attacks for 5x base non-elemental barrier-piercing damage each (250 MP)

MaxHP-20%
MaxMP+25%
Mag +8
Spr +8

Leviathan

Lv.2/18,000
Lv.3/38,000
Lv.4/70,000
Lv.5/100,000

  • Tidal Wave: 4.6875x base Fire/Ice/Lightning-elemental damage (110 MP)

Elemental: Water

MaxHP-5%
MaxMP+5%
Mag +2
Spr +1

Neo Bahamut

Lv.2/25,000
Lv.3/65,000
Lv.4/100,000
Lv.5/150,000

  • Giga Flare: 5x base non-elemental barrier-piercing damage (140 MP)

MaxHP-10%
MaxMP+10%
Mag +2
Spr +2

Odin

Lv.2/16,000
Lv.3/32,000
Lv.4/65,000
Lv.5/80,000

  • Steel Bladed Sword: 92% chance to inflict Death on all enemies; always misses Undead (80 MP)
  • Gunge Lance: 4.875x base non-elemental damage to one random target (80 MP)

Added Effect: Death
*Note: Summon always uses Steel Bladed Sword unless it would be ineffective against all enemies, in which case Gunge Lance is used instead

MaxHP-5%
MaxMP+5%
Mag +1
Spr +1

Phoenix

Lv.2/35,000
Lv.3/120,000
Lv.4/150,000
Lv.5/250,000

  • Phoenix Flame: 3.75x base Fire-elemental damage to all enemies (no split); revives any fallen party members with full HP (no split) (180 MP)

Elemental: Fire

MaxHP-10%
MaxMP+10%
Mag +2
Spr +2

Ramuh

Lv.2/10,000
Lv.3/25,000
Lv.4/50,000
Lv.5/70,000

  • Judgement Bolt: 1.875x base Lightning-elemental damage (40 MP)

Elemental: Lightning

MaxHP-2%
MaxMP+2%
Mag +1

Shiva

Lv.2/4,000
Lv.3/15,000
Lv.4/30,000
Lv.5/50,000

  • Diamond Dust: 1.5x base Ice-elemental damage (32 MP)

Elemental: Ice

MaxHP-2%
MaxMP+2%
Mag +1

Titan

Lv.2/15,000
Lv.3/30,000
Lv.4/60,000
Lv.5/80,000

  • Anger of the Land: 2.0625x base Earth-elemental damage (40 MP)

Elemental: Earth

MaxHP-2%
MaxMP+2%
Mag +1

Typoon

Lv.2/35,000
Lv.3/120,000
Lv.4/150,000
Lv.5/250,000

  • Disintegration: 6.875x base Fire/Ice/Lightning/Earth-elemental barrier-piercing damage (160 MP)

Elemental: Wind

MaxHP-10%
MaxMP+10%
Mag +4
Spr +4

Master SummonN/A
  • Equips all Summon Materia summons with an infinite number of uses per battle (still requires MP)

*Note: This Materia does not gain AP or levels

N/A

Support Materia

Blue-colored Materia can be paired with Magic, Command or Summon Materia in order to enhance their capabilities. Support Materia is only effective when paired with a compatible Materia type in pieces of equipment featuring linked Materia slots.

MateriaLevel/APAbilityCompatibility
Added Cut

Lv.2/200,000

Causes character to Attack target after paired Materia is used; multi-target abilities select one random targetMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
Added Effect

Lv.2/100,000

Equip on weapon to inflict paired statuses with ~20% of standard Attacks; equip on armor to gain immunity to paired statusesContain, Destruct, Mystify, Poison, Seal, Time, Transform, Hades, Odin
All

Lv.1(x1)
Lv.2/1,500(x2)
Lv.3/6,000(x3)
Lv.4/18,000(x4)
Lv.5/35,000(x5)

Allows paired Magic Materia to target all enemies/allies at two-thirds normal power; Materia level indicates total number of available uses per battleBarrier, Destruct, Earth, Fire, Gravity, Heal, Ice, Lightning, Mystify, Poison, Restore, Revive, Seal, Time, Transform, Master Magic
Counter

Lv.1(30%)
Lv.2/1,500(40%)
Lv.3/6K(60%)
Lv.4/18K(80%)
Lv.5/35K(100%)

Chance to counter with paired Command Materia when attacked; activation rate increases with Materia levelDeathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
Elemental

Lv.1(Half)
Lv.2/10K(Null)
Lv.3/40K(Absorb)
Lv.4/80K[Master]

Halves/nullifies/absorbs damage from paired Materia Element when equipped on armor; adds paired Materia Element to standard Attacks when equipped on weaponEarth, Fire, Gravity, Ice, Lightning, Poison, Alexander, Choco/Mog, Ifrit, Phoenix, Ramuh, Shiva, Titan, Typoon
Final Attack

Lv.1(x1)
Lv.2/20,000(x2)
Lv.3/40,000(x3)
Lv.4/80,000(x4)
Lv.5/160,000(x5)

Uses paired Materia if character is inflicted with Death; Materia level indicates total number of available uses per battleMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
HP AbsorbLv.2/100,000Absorbs 10% of damage dealt by paired Materia as HP; if enemy is healed by the action, character is damaged insteadMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
Magic Counter

Lv.1(30%)
Lv.2/40K(40%)
Lv.3/80K(60%)
Lv.4/160K(80%)
Lv.5/300K(100%)

Chance to counter with paired Magic/Summon Materia when attacked; activation rate increases with Materia levelMagic Materia, Summon Materia
MP AbsorbLv.2/100,000Absorbs 1% of damage dealt by paired Materia as MP; if enemy is healed by the action, character MP is reduced insteadMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
MP Turbo

Lv.1(10%)
Lv.2/10K(20%)
Lv.3/30K(30%)
Lv.4/60K(40%)
Lv.5/120K(50%)

Spell power and MP cost are both raised by a certain percentage for paired Materia; percentage increases with Materia levelMagic Materia, Summon Materia
Quadra Magic

Lv.1(x1)
Lv.2/40,000(x2)
Lv.3/80,000(x3)
Lv.4/120,000(x4)
Lv.5/200,000(x5)

Spells on paired Materia can be cast four times per turn at half power; Materia level indicates total number of available uses per battleMagic Materia, Summon Materia (except Knights of Round)
Sneak Attack

Lv.1(20%)
Lv.2/20K(35%)
Lv.3/40K(50%)
Lv.4/60K(65%)
Lv.5/100K(80%)

Chance to preemptively use paired Materia at the start of battle; activation rate increases with Materia levelMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command
Steal as WellLv.2/200,000Causes character to Steal from target after paired Materia is used; multi-target abilities select one random targetMagic Materia, Summon Materia, Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw, Master Command

Independent Materia

Purple-colored Materia grant passive support abilities to the wearer, but unlike Support Materia, they don't need to be paired with other types of Materia to be effective.

MateriaLevel/APAbilityStat Change
Chocobo Lure

Lv.1(+8)
Lv.2/3K(+12)
Lv.3/10K(+16)
Lv.4/30K[Master]

Attracts Chocobos; Lure rating increases with Materia level; stackableLuck+1
Counter Attack

Lv.1(30%)
Lv.2/10K(40%)
Lv.3/20K(60%)
Lv.4/50K(80%)
Lv.5/100K(100%)

Chance to counter with Attack command when attacked; activation rate increases with Materia levelN/A
Cover

Lv.1(20%)
Lv.2/2K(40%)
Lv.3/10K(60%)
Lv.4/25K(80%)
Lv.5/40K(100%)

Chance to take physical damage in place of allies; activation rate increases with Materia levelVit +1
Enemy Away

Lv.1(43.75%)
Lv.2/10K(87.5%)
Lv.3/50K[Master]

Reduces encounter rate by a certain percentage, which increases with Materia levelLuck+1
Enemy Lure

Lv.1(43.75%)
Lv.2/10K(87.5%)
Lv.3/50K[Master]

Increases encounter rate by a certain percentage, which increases with Materia levelLuck-1
EXP Plus

Lv.1(50%)
Lv.2/60K(100%)
Lv.3/150K[Mast.]

Increases equipped character's experience points gained after battle by a certain percentage, which increases with Materia levelLuck+1
Gil Plus

Lv.1(50%)
Lv.2/80K(100%)
Lv.3/150K[Mast.]

Increases Gil gained after battle by a certain percentage, which increases with Materia levelLuck+1
HP<->MPLv.2/80,000Swaps HP and MP levels; MP cap increases to 9,999, while HP is capped at 999N/A
HP Plus

Lv.1(10%)
Lv.2/10K(20%)
Lv.3/20K(30%)
Lv.4/30K(40%)
Lv.5/50K(50%)

Increases maximum HP by a certain percentage, which increases with Materia levelN/A
Long RangeLv.2/80,000Removes Back Row penalties on character's standard Attacks; all commands can hit out-of-range targetsN/A
Luck Plus

Lv.1(10%)
Lv.2/15K(20%)
Lv.3/30K(30%)
Lv.4/60K(40%)
Lv.5/100K(50%)

Increases Luck by a certain percentage, which increases with Materia levelN/A
Magic Plus

Lv.1(10%)
Lv.2/10K(20%)
Lv.3/20K(30%)
Lv.4/30K(40%)
Lv.5/50K(50%)

Increases Magic by a certain percentage, which increases with Materia levelN/A
Mega All

Lv.1(x1)
Lv.2/20,000(x2)
Lv.3/40,000(x3)
Lv.4/80,000(x4)
Lv.5/160,000(x5)

"All" effect available on all spells and commands; Materia level indicates total number of available uses per ability per battle; does not apply to E.Skill or natively multi-target abilitiesN/A
MP Plus

Lv.1(10%)
Lv.2/10K(20%)
Lv.3/20K(30%)
Lv.4/30K(40%)
Lv.5/50K(50%)

Increases maximum MP by a certain percentage, which increases with Materia levelN/A
Pre-Emptive

Lv.1(6.25%)
Lv.2/10K(~9%)
Lv.3/20K(~11%)
Lv.4/30K(~13%)
Lv.5/50K(~19%)

Increases pre-emptive attack rate by a certain percentage, which increases with Materia levelN/A
Speed Plus

Lv.1(10%)
Lv.2/15K(20%)
Lv.3/30K(30%)
Lv.4/60K(40%)
Lv.5/100K(50%)

Increases Dexterity by a certain percentage, which increases with Materia levelN/A
UnderwaterN/ARemoves timer on underwater battles (specifically against Emerald Weapon); does not gain AP or levelsN/A

Characters

Cloud Strife

Cloud Strife, 21, lives the life of a mercenary for hire. Due to his experience as an ex-member of SOLDIER, a group of elite fighters affiliated with Shinra, his fighting skills are in high demand. The game opens soon after Cloud has joined a rebel group called AVALANCHE. With Cloud's help, AVALANCHE has plotted an attack on a Mako Reactor situated within the confines of Midgar.

Limit Breaks

Level 1Level 2Level 3Level 4
BraverBlade BeamMeteorainOmnislash
Cross SlashClimhazzardFinishing Touch

Barret Wallace

Barret Wallace, 35, is the leader of the rebel group AVALANCHE. The sole purpose of the group is to stop Shinra's Mako Reactors from sucking up Mako. Their quest is to save the planet, but because of his determination to dismantle Shinra he is portrayed to be abandoning his daughter Marlene. His motives are unclear, but it is believed that he holds Shinra responsible for the death of his wife.

Limit Breaks

Level 1Level 2Level 3Level 4
Big ShotGrenade BombSatellite BeamCatasrophe
MindblowHammerblowUngarmax

Tifa Lockheart

Tifa is a 20 year old fighter. Tifa and Cloud were friends during their childhoods but eventually separated when Cloud had dreams of joining Shinra's elite, SOLDIER. When Tifa's parents died she had to leave her hometown Nibelheim, and later headed to Midgar. The first thing she did when reaching Midgar was open a bar called 7th Heaven. It was in Midgar that she met Barrett and ultimately joined the rebel group AVALANCHE. When she reunites with Cloud, she persuades him to join AVALANCHE and makes sure to keep an eye on him during their first mission attacking the Mako Reactor.

Limit Breaks

Level 1Level 2Level 3Level 4
Beat RushWaterkickDolphin BlowFinal Heaven
SomersaultMeteodriveMeteor Strike

Aerith Gainsborough

Aeris Gainsborough ("Aerith" in Japan) is 22 years old and lived in Midgar selling flowers in the slums below the Mako Reactor that was AVALACHE's first mission target. Aeris sells Cloud flowers early in the game and a chance encounter brings them back together later on. Her background is very mysterious and is apparently intertwined with Shinra as she was pursued by them most of her life. As the mystery of her past unwinds, Aeris must fight against those pursuing her and, most importantly, destroy what she holds most dear.

Limit Breaks

Level 1Level 2Level 3Level 4
Healing WindBreath of the EarthPlanet ProtectorGreat Gospel
Seal WindFury BrandPulse of Life

Red XIII

Red XIII, 48, may seem like a wild animal with his fiery red fur and his bestial form. Despite this, he has a very high intellect; well above that of most humans. Red XIII's origins are unclear but when the party first encounters him at Shinra HQ he is being held captive as a test subject by Professor Hojo, a Shinra scientist.

Limit Breaks

Level 1Level 2Level 3Level 4
Sled FangBlood FangHowling MoonCosmo Memory
Lunatic HighStardust RayEarth Rave

Cait Sith

Cait Sith is first encountered during the party's visit to the Golden Saucer where he tries to impress Cloud and the others using his fortune telling abilities. He joins the party with great enthusiasm. It is unclear what his origins and motives are but he seems happy enough trying to make his fortune as a traveling soothsayer.

Limit Breaks

Level 1Level 2
DiceSlots

Cid Highwind

Cid Highwind, 32, is first encountered during the party's journey to Rocket Town. Cid is an expert pilot who dreams to be the first man in space. His dream was in reach but he was grounded due to a slight obstacle, aborting the launch in order to save one of his crew members. He now spends his days trying to repair the damaged space shuttle that was his ticket to fulfilling his dreams. He hopes Shinra (who funded the original project) will one day reinstate the space program giving him another chance to reach the stars.

Limit Breaks

Level 1Level 2Level 3Level 4
Boost JumpHyper JumpDragon DiveHighwind
DynamiteDragonBig Brawl

Yuffie Kisaragi

No Caption Provided